![]() ![]() Important note: please make sure to read installation instructions. ![]() On my two pcs, it has been quite stable, BUT: this is my first time coding in C#, I tried to follow conventions, but I'm sure I made lots of beginner mistakes, so keep that in mind if it misbehaves/doesn't workĪny comments are welcome, I'll TRY to address issues, but my experience in C# is limited, so no promises open source so that anyone can submit merge requests/fork the project.support for a toggle on/off key so that if you need your keyboard in-game you can have access to it.supports passing mapping file as argument if you need different mappings for different games.creates as many pads as you want (not tested but should work with IPAC4 or any other keyboard encoder).simple mapping file as configuration (one key = one button/axis).I'm not going to copy/paste the whole documentation here, but here are the highlights: Fast forward 6 months and I finally got around to polishing it a bit and making a public release, so here it is. After quite a bit of fiddling, I had something working. I had been following Nefarius' ViGEm Bus Driver ( ), and in february began implementing some software with it. I tried quite a lot of solutions (only one working was UCR, but it's quite a pain to configure), but nothing was as simple as the old x360-like dll plus a mapping file. ![]() Hi, I have a IPAC2, and though it works quite well with emulators, it's a pain with recent Windows games that only support XInput. ![]()
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